Waves
This course is about motion, or more precisely: about the use of trigonometric functions for motion graphics.
I won’t go too deep into the mathematical trigonometry itself, that would go beyond the scope of this course, rather I’ll show you with many practical examples how you can program natural looking motion sequences with the functions sin()
, cos()
and tan()
.
This is a hands-on course that aims to provide a starting point for further experimental work.