My 10 favorite Processing-libraries

So called “libraries” extend the functionality of the software-development-enviroment Processing. Please handle those extensions with care: If you are a beginner, i would recommend you to question each extra piece of software you add to your sketch, because the base functionality of Processing is already very rich and hard to understand. Libraries sometimes have their edges and debugging can be extremely hard. If you seriously wanna learn programming with Processing, do not overwhelm yourself! Use only those libraries you really need. No more and no less. Ok, let’s go!

Video-Export

Export videos from your Processing-sketches easily. The setup is simple, the results are brilliant. Many options, great examples. I can’t imagine a life without this lib. Note: It requires FFMPEG, a software that can convert any video-format into another. If you use a mac, you can install FFMPEG with homebrew.

VideoExport
FFMPEG

Ani

A brilliant tool to animate parameters of any Processing-sketch. Even complex sequences are possible. It enables you to create fine-graded motion-graphics.

AniLibrary

GifAnimation

Export animated Gifs with Processing. Super simple to use. The only problem is, that it’s currently not maintained. But you can install a working version from the Processing-libraries-dialogue.

GifAnimation

ControlP5

CP5 is a versatile UI-library that lets you create complex UI-elements like buttons, sliders and knob. Easy to use and very helpful.

ControlP5

Tramontana

My newest exploration. Tramontana gives us access to sensors. I will use it in the future to control my sketches through the sensors of my phone to fake AR- and VR-enviroments. Stay tuned!

Tramontana

OscP5

Another possibility to control a sketch with an UI. But in this case the UI is an external application like TouchOSC that runs on a separate device (just like an tablet or a phone). I use this library very often, because it simplifies the design-process of a sketch with many parameters.

OscP5

Geomerative

This library gives you access to the vertex-points of any vector-graphic or text. It comes with many possibilities to recalculate the shapes. Don’t get confused by the horrible documentation. The examples in the library-folder are pretty good!

Geomerative

Queasycam

Imagine your sketch as a gigantic three-dimensional space you can navigate through: Queasycam is an intuitive tool to control the camera in Processing as we know it from first-person-shooters: With the keys “W”, “A”, “S”, “D”, the arrows and the mouse. Slick!

Queasycam

Ok, that’s it. Which are your favorite Processing-libraries? Join the discussion in this facebook-group. Any important additions? Drop me a line!

post@timrodenbroeker.de

Published by Tim on Thursday February 28, 2019


related blogposts

4. November 2019

Processing-Tutorial: WAVES pt. 1

This is the first part of a brand new tutorial-series about Waves, a fundamental skill and feature in Generative Design […]

19. July 2019

Getting started with Creative Coding

I quite get often asked for advices on how to get started with creative coding. These are my most essential […]

16. April 2019

Processing-Tutorial: Kinetic Typography 1

In the last years i’ve observed a new tendency in typography and graphic design which has been made possible by […]

14. April 2019

Processing-Tutorial: Video Export

One of the most powerful features of Processing in comparison to all web-based approaches and frameworks (like p5.js) is the […]

1. March 2019

How to rasterize an image with Processing

In this post i’ll teach you how to access the data of an image and how to use it to […]

6. January 2019

4 alternative, free and well-curated resources for images, fonts and data

I passionately collect a special kind of media in a huge dropbox-folder: Resources that are free to use, not copyrighted […]

18. December 2018

Processing or p5.js? My opinions

In this video i share my opinions about the benefits of p5.js and Processing. I also talk about how i’ve […]

6. December 2018

Resources

A growing collection of resources, mainly scoped to Creative Coding and Generative Design.